A free browser MMO
Hallowmyr
Walk out of Greenhollow onto the heather, pledge yourself to one of six Old Powers, and earn a name the land remembers. Free, in your browser, with no download.
Latest from the road
News
The website and the wiki are open
News, updates and a player wiki built from the game itself.
Return Home
Own a home? Shift+H takes you straight inside it, and your Hearth stays ready.
High-detail art option
Switch between classic pixel art and smooth, finer high detail in Settings.
The world
Thirteen lands, from the village green to the Ashen Fells
Roads, carriages and ferries link every region. Each has its own towns, creatures and dungeons.
- Greenhollow Start
- Heatherway Early
- Rowan Hill 9–19
- Dunhallow City
- The Wending Marches 20–100
- Saltreach 22–34
- Pinewood 30–42
- The Drowned Fens 40–52
- Hartwood 50–60
- The Grey Isles 60–72
- The Ironhold Glens 70–82
- The Frostmere 80–92
- The Ashen Fells 90–100
Classes
Try a class at 5. Choose for life at 20.
Every class trainer lives in Greenhollow. A provisional class is free and you can drop it any time. At level 20 you dedicate, or stay a Wayfarer for good.
Towns run by players
Every settlement governs itself
Greenhollow's Moot, Dunhallow's Corporation and the councils of Ardcarrow, Inishcorr, Kelp Strand and Stiltwick are filled by players.
Stand for office
Become a citizen, run in the elections, and serve as councillor, mayor, guard or magistrate.
Pass laws
Propose and vote on the laws, clauses and public works your town lives by.
Found a guild
Gather signatures on a charter, then build up your guild hall together.
Trade and settle
Sell on the market boards, post buy orders, and buy a home in any of eleven towns.
Faith
Six Old Powers, in three opposed pairs
From level 3, pledge at a Power's shrine. Pray, leave offerings and do your Power's favoured deed. Devotion raises your rank from Seeker to Exalted, with a title and an aura at each step.
Maelrathe Hearth-Mother
against
Corvanethe Gallows-Crow
Siolanthe Seed-Sower
against
Teimhrathe Mist-Veiled
Brennochthe Stormhorn
against
Lirwenof the Deep Tide
When you fall
Death leaves a mark, not a reset
You never lose a level.
Downed
You have a minute. Any nearby player can revive you at a quarter health, with no Scar.
Scar
If no one comes, you take a Scar. It fades after a day without a death, but your Legend remembers.
Echo
Some of your current XP turns to Echo, which you earn back as you play.
Sanctuary
Release to wake at the nearest sanctuary of the land you fell in. You never lose gold or items.
Screenshots
From the playtest








Community
Find a party in the Hallowmyr Discord
News, bug reports, guides and Game Masters, all in one place.





